

- #MALDITA CASTILLA EX ON STEAM FOR FREE#
- #MALDITA CASTILLA EX ON STEAM FULL#
- #MALDITA CASTILLA EX ON STEAM PRO#
Corchero, product manager of Cursed Castilla at Abylight - We have worked in close cooperation with Yoyo Games, the game engine developer of GameMaker, to secure Maldita Castilla EX for all the platforms that the engine supports. What challenges did you meet in creating the game for all of the different consoles? How much work went into each port? So, I thought it would be a good idea to get those funds by selling something that was already finished.Īlso, with a little girl around the house, I can't help but think it's important to bring some stability to my family. On one hand, I reached a point where I felt I needed some funding for my upcoming (bigger) projects, but I didn't want to ask for money in advance. Putting a game up for sale is new for you. I just let Abylight decide this, as they can look at the project with more objective eyes than I. Ask the grandmother how much the cake costs, and you'll get a poker face in return: too much and so little at the same time.
#MALDITA CASTILLA EX ON STEAM FULL#
As a free game, I feel like I'm sharing something very personal and valuable with other people, like when a grandmother spends a full day making a cake for her grandchildren.

Locomalito - It's always daunting to put a price tag to your own work, for everyone, always, and it's that much harder if it is for a personal project. Since your game had been previously available for free, was it daunting to put a price tag on it? What thoughts went through your head when creating a version of the game to sell?
#MALDITA CASTILLA EX ON STEAM PRO#
The good part is that, whatever the result, we would have a version of the game that had been highly-polished with some extra months of development on my part, plus the touch of great pro devs at Abylight. I was not sure about how a more-developed version of a previously freeware game could perform on publishing, but some fans encouraged me to try it, and the guys at Abylight were decided to take the risk. We ended up with the idea of making an extended and enhanced version of the game for commercial systems. Soon, their CEO contacted me, and we had a nice talk about how things worked for each other, and how could we make something interesting. But, years later I found myself talking with a friend at Abylight. I never cared much about it anyway, as I'm always focused on making games. Some publishers have been contacting me since the release of Hydorah back in 2010, but because of conditions and/or because of personal circumstances at that time, I never managed to achieve an agreement. Instead, I've been using my spare time to keep making games. Locomalito, developer of Cursed Castilla - It's always been my intention to put my games on as many platforms as possible (hello, Ouya), but I can only work as a game developer at night after my daily job, so self-publishing at a commercial level is out of my reach in terms of energy and time.
#MALDITA CASTILLA EX ON STEAM FOR FREE#
What prompted you to put Maldita Castilla on consoles and Steam years after putting it out for free on your site? What brought you back to the game?

I spoke with Locomalito and Abylight on the partnership that brought his games to a whole new audience, the historical figures and mythologies his retooled version of the game contains, and the challenges of charging money for things he's always given away for free.
